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Ritual Arch

I got this strange idea for this mini environment in late 2016. I wanted to make a wet tiled floor with Substance designer and create scene around it in Unreal.

A big shout out to The Smart Spline Generator by S. Krezel.
I decided to polish this and the Saramad Hill environment because I found a better way to light my environments and that I wanted to use the Smart Spline Generator in my scenes. I created the vine material being used by the generator in my work.

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