Summary

A professional Artist in the Multimedia Artists and Animators field that majors in Environment and Prop modeling with a passion for Game Development.

Skills

  • Hard Surface Modeling
  • PBR Texturing
  • Digital Sculpting
  • Handpainted Texturing
  • UI Design
  • 3D Modeling
  • Game Development
  • Software Proficiency

    3ds Max
    3ds Max
    Maya
    Maya
    ZBrush
    ZBrush
    Substance Designer
    Substance Designer
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine
    Marmoset Toolbag
    Marmoset Toolbag
    Fusion 360
    Fusion 360
    Marvelous Designer
    Marvelous Designer
    Quixel Suite
    Quixel Suite
    Photoshop
    Photoshop
    After Effects
    After Effects
    Illustrator
    Illustrator
    Premiere
    Premiere
    Audition
    Audition
    PaintTool SAI
    PaintTool SAI
    Keyshot
    Keyshot
    Unity
    Unity

    Productions

    Experience

    3D Environment Artist

    Rooster Teeth
    July 2017 - Present | Austin, United States of America

    Moved to Austin and now building environments in Maya for RWBY Season 5 on the RT Animation Team.

    3D Environmental Artist

    Freelance Artist
    November 2015 - July 2017 | Dallas, United States of America

    Created high poly assets to support Azure Props, a prop replica business. Focused on stronger material creation with PBR in Substance Designer/Painter for use in Unreal 4. Strengthened my ability using Unreal 4 through small environment creation.

    Senior Artist

    Software Management Services, Inc.
    January 2015 - November 2015 | Plano, United States of America

    Diving into 2015 I completed a laundry list of art for many small games. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.

    3D Artist Game Dev

    Freelance
    December 2013 - January 2015 | Dallas, United States of America

    Expanded my knowledge of zbrush and reworked my personal pipeline for 3D development. I also engaged with Lonewolf Investments (SMS) for the contract “Lots of Brains” and completed an art asset list to their satisfaction.

    Senior Contract Artist

    Motus Digital
    August 2013 - November 2013 | Plano, United States of America

    Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.

    Art Director

    Nerd Kingdom
    September 2012 - June 2013 | Lewisville, United States of America

    Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.

    3D Environmental Artist

    Terminal Reality
    April 2010 - September 2012 | Irving, United States of America

    Developed environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.

    3D Environmental Artist

    Element X Creative
    September 2009 - October 2009 | Dallas, United States of America

    I worked on a few contracts creating and cleaning up 3d assets.

    SGT E-5 19 Kilo

    Army National Guard
    April 2002 - April 2008 |

    OIF3 Iraq 2004 – 2005

    6 Months Training Active Army

    7 Months Camp Slayer security

    4 Months Safe House Operations with Special Forces