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Christopher Barker
Christopher Barker
Asset and Environment Artist at Rooster Teeth
Austin, United States of America

Summary

A professional Artist in the Multimedia Artists and Animators field that majors in Environment and Prop modeling with a passion for Game Development.

Skills

Hard Surface ModelingPBR TexturingDigital SculptingHandpainted TexturingUI Design3D ModelingGame Development

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Fusion 360
Fusion 360
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Premiere
Premiere
Audition
Audition
PaintTool SAI
PaintTool SAI
Keyshot
Keyshot
Unity
Unity

Productions

  • Rwby4 coverart
    • TV Production
      RWBY 5
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
  • The walking dead survival instinct
    • Video Game
      The Walking Dead: Survival Instinct
    • Year
      2013
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality
  • Kinect star wars
    • Video Game
      Kinect Star Wars
    • Year
      2012
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality
  • Def jam rapstar
    • Video Game
      Def Jam Rapstar
    • Year
      2010
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality

Experience

  • 3D Environment Artist at Rooster Teeth
    Austin, United States of America
    July 2017 - Present

    Moved to Austin and now building environments in Maya for RWBY Season 5 on the RT Animation Team.

  • 3D Environmental Artist at Freelance Artist
    Dallas, United States of America
    November 2015 - July 2017

    Created high poly assets to support Azure Props, a prop replica business. Focused on stronger material creation with PBR in Substance Designer/Painter for use in Unreal 4. Strengthened my ability using Unreal 4 through small environment creation.

  • Senior Artist at Software Management Services, Inc.
    Plano, United States of America
    January 2015 - November 2015

    Diving into 2015 I completed a laundry list of art for many small games. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.

  • 3D Artist Game Dev at Freelance
    Dallas, United States of America
    December 2013 - January 2015

    Expanded my knowledge of zbrush and reworked my personal pipeline for 3D development. I also engaged with Lonewolf Investments (SMS) for the contract “Lots of Brains” and completed an art asset list to their satisfaction.

  • Senior Contract Artist at Motus Digital
    Plano, United States of America
    August 2013 - November 2013

    Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.

  • Art Director at Nerd Kingdom
    Lewisville, United States of America
    September 2012 - June 2013

    Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.

  • 3D Environmental Artist at Terminal Reality
    Irving, United States of America
    April 2010 - September 2012

    Developed environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.

  • 3D Environmental Artist at Element X Creative
    Dallas, United States of America
    September 2009 - October 2009

    I worked on a few contracts creating and cleaning up 3d assets.

  • SGT E-5 19 Kilo at Army National Guard
    April 2002 - April 2008

    OIF3 Iraq 2004 – 2005

    6 Months Training Active Army

    7 Months Camp Slayer security

    4 Months Safe House Operations with Special Forces