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Tree with Substance Bark

Japanese Maple with a "Speed Tree" Style textures.
I edited the leaves and branch plane's Vertex Normals to point outward to reduce sharp shadows when walking around the model. I first did this in Maya but ended up using the SlideTools 3DSMAX plugin because of easier export options.

This is LOD_0 with placed individual leaves onto branch planes mixed with branch planes with leaves displayed.
LOD_1 would be the removal of some single leaf planes and all branch planes to become branch with leaves displayed.
LOD_2 would be the removal of all single leaf planes.
LOD_3 would be the removal of some branch planes, and drop in trunk polys.

The tree bark was made entirely in Substance Designer and is tileable.

Christopher barker tree standalone
Christopher barker bark standalone
Christopher barker subd breakdown