Evergrace and Forever Kingdom left a mark on me back in the PS2 days. They felt deep in mystery and left me with more questions than answers. I got the same feeling when I played Dark Souls for the first time and it made me want to go back and revisit this place.
I had a lot of fun remaking this level and it was a rewarding challenge for my substance and unreal skills.
I hope we can revisit this world made by FROMSOFTWARE but with a new story and fancy new visuals.
A big shout out to The Smart Spline Generator by S. Krezel.
I decided to polish this and the Ritual Arch environment because I found a better way to light my environments and that I wanted to use the Smart Spline Generator in my scenes. I created the vine material being used by the generator in my work.
Agetec for NA Publishing
Director Yūzō Kojima
Composer Kota Hoshino