A professional Artist in the Multimedia Artists and Animators field that majors in Environment and Prop modeling with a passion for Game Development.
Building 3D environments in Maya for RWBY & gen:LOCK.
Created high poly assets to support Azure Props, a prop replica business. Focused on stronger material creation with PBR in Substance Designer/Painter for use in Unreal 4. Strengthened my ability using Unreal 4 through small environment creation.
Diving into 2015 I completed a laundry list of art for many small games. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.
Expanded my knowledge of zbrush and reworked my personal pipeline for 3D development. I also engaged with Lonewolf Investments (SMS) for the contract “Lots of Brains” and completed an art asset list to their satisfaction.
Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.
Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.
Developed environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.
I worked on a few contracts creating and cleaning up 3d assets.
OIF3 Iraq 2004 – 2005
6 Months Training Active Army
7 Months Camp Slayer security
4 Months Safe House Operations with Special Forces