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Christopher Barker
Christopher Barker
Technical Artist
Meridian, United States

Summary

A professional Artist in the Multimedia Artists and Animators field that majors in Environment and Prop modeling with a passion for world building.

Skills

Hard Surface ModelingPBR TexturingDigital SculptingHandpainted TexturingUI Design3D ModelingGame DevelopmentAIStable DiffusionComfyUIWebUI-forge

Software proficiency

Affinity Photo
Affinity Photo
Blender
Blender
Unreal Engine
Unreal Engine
Stable Diffusion
Stable Diffusion
Modo
Modo
Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
plasticity
plasticity
Redshift
Redshift
DaVinci Resolve
DaVinci Resolve
Unity
Unity
3ds Max
3ds Max
Photoshop
Photoshop
Fusion 360
Fusion 360
A1111
A1111
ComfyUI
ComfyUI
WebUI-forge
WebUI-forge

Productions

    • Mobile Game
      Scrap Age Survivors
    • Year
      2024
    • Role
      3D artist and AI Director
    • Company
      Fractal Blue Entertainment
    • Video Game
      Scrap Age
    • Year
      2024
    • Role
      Senior 3D Artist
    • Company
      Fractal Blue Entertainment
    • TV Production
      Justice League x RWBY: Super Heroes and Huntsmen, Part Two
    • Year
      2023
    • Role
      3D Modeler
    • Company
      Rooster Teeth
    • TV Production
      Justice League x RWBY: Super Heroes and Huntsmen, Part One
    • Year
      2023
    • Role
      3D Modeler
    • Company
      Rooster Teeth
    • TV Production
      RWBY 9
    • Year
      2023
    • Role
      3D Modeler
    • Company
      Rooster Teeth
    • TV Production
      Red vs. Blue: ZERO
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • TV Production
      RWBY 8
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • TV Production
      RWBY 7
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • TV Production
      gen:LOCK
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • TV Production
      RWBY 6
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • TV Production
      RWBY 5
    • Year
      2017
    • Role
      3D Environment Artist
    • Company
      Rooster Teeth
    • Video Game
      The Walking Dead: Survival Instinct
    • Year
      2013
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality
    • Video Game
      Kinect Star Wars
    • Year
      2012
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality
    • Video Game
      Def Jam Rapstar
    • Year
      2010
    • Role
      3D Environmental Artist
    • Company
      Terminal Reality

Experience

  • Senior 3D Artist and AI Director at Visual Purple Inc
    Meridian
    August 2022 - February 2024

    Creating 3d models in Blender and Modo for projects in Unreal 5. I introduced AI workflows to the team using A1111, ComfyUI, webui-forge, and Luma AI's Genie. I built multiple LoRA models based on our inhouse work to use with stable diffusion. As an AI Director I utilized 2D and 3D with various AI tools to achieve my vision. Artist on Scrap Age VR and Scrap Age Survivors.

  • 3D Environment Artist at Rooster Teeth
    Austin, United States of America
    July 2017 - January 2022

    Building 3D environments in Maya for RWBY & Gen:LOCK. Also 3d support for Red vs. Blue: ZERO in Unreal.

  • 3D Environmental Artist at Freelance Artist
    Dallas, United States of America
    November 2015 - July 2017

    Created high poly assets to support Azure Props, a prop replica business. Focused on stronger material creation with PBR in Substance Designer/Painter for use in Unreal 4. Strengthened my ability using Unreal 4 through small environment creation.

  • Senior Artist at Software Management Services, Inc.
    Plano, United States of America
    January 2015 - November 2015

    Diving into 2015 I completed a laundry list of art for many small games. These titles include: Duck Game, Court of the Fae, Galactic Victory, Gates of Hell 2, Pegasus Fortune 2, Origami Game, Loot Wheel, Safari Wheel, Twin Magi, and the Sun and Sand UI.

  • 3D Artist Game Dev at Freelance
    Dallas, United States of America
    December 2013 - January 2015

    Expanded my knowledge of zbrush and reworked my personal pipeline for 3D development. I also engaged with Lonewolf Investments (SMS) for the contract “Lots of Brains” and completed an art asset list to their satisfaction.

  • Senior Contract Artist at Motus Digital
    Plano, United States of America
    August 2013 - November 2013

    Collaborated with app team to provide new art focus on character, environment, UI, and marketing material for DD. Advised and helped create the Kickstarter. Created a new character for a Unity Action Pack.

  • Art Director at Nerd Kingdom
    Lewisville, United States of America
    September 2012 - June 2013

    Rose to the challenge of directing a small art team on a new voxel based creative game and pushed the studio to uphold game development standards I learned while at Terminal Reality.

  • 3D Environmental Artist at Terminal Reality
    Irving, United States of America
    April 2010 - September 2012

    Developed environments for Rapstar, Star Wars Kinect, and The Walking Dead “Survival Instinct” while growing as an artist in my first big game development job.

  • 3D Environmental Artist at Element X Creative
    Dallas, United States of America
    September 2009 - October 2009

    I worked on a few contracts creating and cleaning up 3d assets.

  • SGT E-5 19 Kilo at Army National Guard
    April 2002 - April 2008

    OIF3 Iraq 2004 – 2005

    6 Months Training Active Army

    7 Months Camp Slayer security

    4 Months Safe House Operations with Special Forces