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RWBY 6 - Argus City Support

Weston T Jones and Urban McLafferty really made my support job easy on this one. Weston designed a great kit break down for the city and Urban focused on all of the architectural heavy lifting. I focused on set dressing and help with randomization and optimization of the city. I implemented the Redshift Userdatacolor node overrides for all building parts to help with color variety. I also used Urban's kit to randomize some of my own buildings and then implemented them in the set utilizing Redshift proxies.
https://www.artstation.com/westontjones
https://www.artstation.com/urban3d
I feel very lucky to have been able to contribute to RWBY this season while also working on Gen:Lock.

I kept the glowing bits a flat color for post flexibility. Weston's concept really made this easy.

I kept the glowing bits a flat color for post flexibility. Weston's concept really made this easy.

Weston T Jones practically did my work for me here with his detailed concepts. I made sure the signs would look correct from both sides and that the 2d shine wrapped around the sign correctly.

Weston T Jones practically did my work for me here with his detailed concepts. I made sure the signs would look correct from both sides and that the 2d shine wrapped around the sign correctly.

I think this is one of RWBY's most successful environment kits to date. I know future productions will improve greatly from Urban's kit implementation method.

I think this is one of RWBY's most successful environment kits to date. I know future productions will improve greatly from Urban's kit implementation method.

I ended up going overkill on unifying the street model and unwrap for this area for some snow blending.

I ended up going overkill on unifying the street model and unwrap for this area for some snow blending.