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Gen:Lock Environments

Gen:Lock for me spanned all of 2018 and into 2019. The style of the world went through a journey of transformation to find itself. Development for Gen:Lock was hard and it forever changed the studio in the months after it's debut.
The majority of my time was spent getting massive sets with trash bought and boolean geo through the pipe to publish. This terror of a project changed they way we did things at RT and for the better. RWBY 7, 8, and (other stuff) followed with stronger asset planning and communication between art - layout - scout - animation. This was a defining growing pain for the studio and in the end made us better at what we do.

https://www.artstation.com/cesaralt
https://www.artstation.com/leonelpecina

Chase Family Apartment. This is where we spent a lot of time on the modeling side after RWBY 5. We worked with tech to develop "Variants" that were display overrides that we could toggle for different variants of the same set.

Chase Family Apartment. This is where we spent a lot of time on the modeling side after RWBY 5. We worked with tech to develop "Variants" that were display overrides that we could toggle for different variants of the same set.

I created a bunch of random little assets around the apartment with the Environment team.

I created a bunch of random little assets around the apartment with the Environment team.

My fav character is this doggo I created in the background.

My fav character is this doggo I created in the background.

This theater set was flipped from RWBY but edited to fit the needs of Gen:Lock.

This theater set was flipped from RWBY but edited to fit the needs of Gen:Lock.

Chicago Museum Building Damage

Chicago Museum Building Damage

Vanguard Base interior hallways. Collab asset I edited based off a kit to create multiple versions of the corridors.

Vanguard Base interior hallways. Collab asset I edited based off a kit to create multiple versions of the corridors.

Vanguard Base Exterior - Massive set had us learn the upper limits for rendering distances and animation.

Vanguard Base Exterior - Massive set had us learn the upper limits for rendering distances and animation.

Vanguard Base Exterior

Vanguard Base Exterior

I think this set was mostly headed off by Leo but we all had a hand in creating it.

I think this set was mostly headed off by Leo but we all had a hand in creating it.

Spent loads of time on getting the city to publish. Streets, cleaning up bought buildings and creating some unique mega structures.

Spent loads of time on getting the city to publish. Streets, cleaning up bought buildings and creating some unique mega structures.

Battle Of NewYork Canal

Battle Of NewYork Canal

Created bridges and took Patrick's pipe work and repeated it over and over. Contains my structures in the background.

Created bridges and took Patrick's pipe work and repeated it over and over. Contains my structures in the background.

Simple forest clearing set. Hardest part was just sorting out the mash assets.

Simple forest clearing set. Hardest part was just sorting out the mash assets.

VGBase Exterior - spent a lot of my time sorting out this place.

VGBase Exterior - spent a lot of my time sorting out this place.

I handled most the lab based on some heavy concept models. Crates I believe are bought.

I handled most the lab based on some heavy concept models. Crates I believe are bought.

Dallas Streets - Set was mostly my work. Due to planning this set seemed to keep expanding over time.

Dallas Streets - Set was mostly my work. Due to planning this set seemed to keep expanding over time.

I didn't finish the pod beds but I had a lot of fun on the cabling and getting all of them tucked away.

I didn't finish the pod beds but I had a lot of fun on the cabling and getting all of them tucked away.

Created these pop up turrets at the Vanguard Base Exterior.

Created these pop up turrets at the Vanguard Base Exterior.

We expanded the lower section of the set more and more to have room for the big final battle.

We expanded the lower section of the set more and more to have room for the big final battle.

Created loads of damage assets and utilized decals everywhere.

Created loads of damage assets and utilized decals everywhere.

Loads of the outer structures were from a large and popular sci-fi kitbash kit. That I spent a long time cleaning up to use here.

Loads of the outer structures were from a large and popular sci-fi kitbash kit. That I spent a long time cleaning up to use here.

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