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RWBY 9 Environments

So we shifted gears to Blue/Gray and put 9 on hold. My contract ended shortly after Blue/Gray.
Unfinished exports:
RingmasterTree - modeled/UV, Paul Yoon lookdev
AbandonedAcre_Palace - Neo's Palace I modeled it based on concept model (Chelsea Kennedy). Megan McDaniel textured it.
NeoRoom - Modeled it out based on concept. Cesar LookDev
NeoRoom_DamagedA - Modeled it out based on concept. Cesar LookDev
TickTockClearing_Day - Modeled it out, Mostly just redshift mash work, Cesar Lookdev.
VacuoDesert - Model update from RWBY8.
ValeAirship - Started - didn't finish since focus to Blue/Gray
VacuoAlleyway - Modeled, Megan McDaniel Looks not finished due to focus on Blue/Gray

https://www.artstation.com/timreed
https://www.artstation.com/cesaralt
https://www.artstation.com/shaneroberson
Tad Catalano - https://www.mightycoconut.com/
https://www.artstation.com/leonelpecina
https://www.artstation.com/urban3d
https://www.artstation.com/rmigl
Tad Catalano - https://www.mightycoconut.com/
Brandon Bruse - https://sunhutzu.carbonmade.com/
https://www.artstation.com/alexaendros
Paul Yoon - https://yoonie6637.wixsite.com/portfolio
Megan McDaniel - https://meganimation.weebly.com/

I think the first thing we tackled for 9 was the foliage so we could fill out the beach scene for the end of 8. I think my curly palm trees turned out alright.

I think the first thing we tackled for 9 was the foliage so we could fill out the beach scene for the end of 8. I think my curly palm trees turned out alright.

CliffPath_day - Modeled it out implemented Foliage kit of trees and plants with a heavy mash setup using redshift proxies. Cesar lookdev

CliffPath_day - Modeled it out implemented Foliage kit of trees and plants with a heavy mash setup using redshift proxies. Cesar lookdev

KingsAcreTown_Day - Modeled environment, textures by Paul
KingsAcreGrass - small addition I made. Cesar pass.

KingsAcreTown_Day - Modeled environment, textures by Paul
KingsAcreGrass - small addition I made. Cesar pass.

This town was a wild ride. Modeling was a bit ahead of development at the time so I was modeling based on early concepts then returned with final concepts. I created a wacky building kit that I based together for the set.

This town was a wild ride. Modeling was a bit ahead of development at the time so I was modeling based on early concepts then returned with final concepts. I created a wacky building kit that I based together for the set.

I then had specialty buildings with cut out sides for facade kits with special windows and stuff.

I then had specialty buildings with cut out sides for facade kits with special windows and stuff.

Kicking myself for not getting more renders of the unique market stalls I created before leaving RT. ;-;

Kicking myself for not getting more renders of the unique market stalls I created before leaving RT. ;-;

I flipped the majority market stalls and crates from RWBY5 for use here. Leo made the originals years ago.

I flipped the majority market stalls and crates from RWBY5 for use here. Leo made the originals years ago.

Damage passes I made on the stalls for a fight.

Damage passes I made on the stalls for a fight.

I believe this is a paint over of my CCApproach set. We went through a handfull of different spiral hills before we found this one that everybody was cool with.

I believe this is a paint over of my CCApproach set. We went through a handfull of different spiral hills before we found this one that everybody was cool with.

I ended up cutting this chunk out of the hill and having it as it's on stand alone piece in the set. Dealing with mash grass for just this area made everything a lot easier to manage.

I ended up cutting this chunk out of the hill and having it as it's on stand alone piece in the set. Dealing with mash grass for just this area made everything a lot easier to manage.

These large chess piece statues and fence lamps were created by Alex before he left RT. Cesar did the lookdev pass.

These large chess piece statues and fence lamps were created by Alex before he left RT. Cesar did the lookdev pass.

CrimsonCastleCourtyard - Very simple repeating set, I followed Shane's technique on the bushes. Cesar lookdev.

CrimsonCastleCourtyard - Very simple repeating set, I followed Shane's technique on the bushes. Cesar lookdev.

CCBellTower - Initial Model from Tim Reed, I redid the bell based on concept and spilt the building up for the optical illusion. Christine Stuckart for lookdev

CCBellTower - Initial Model from Tim Reed, I redid the bell based on concept and spilt the building up for the optical illusion. Christine Stuckart for lookdev

AbandonedAcre - I modeled it, Cesar LookDev

AbandonedAcre - I modeled it, Cesar LookDev

Later Neo creates her home here. I enjoyed sorting out the roof shingles in houdini.

Later Neo creates her home here. I enjoyed sorting out the roof shingles in houdini.

This place reminds me of my sister's barbie playsets from the 90s.

This place reminds me of my sister's barbie playsets from the 90s.

Using a foliage kit me, Tad and Shane put together I created this tight path in the forest.

Using a foliage kit me, Tad and Shane put together I created this tight path in the forest.

sassy cat

sassy cat

Lilly Zoo - Lower area of the spiral lilly marketplace. Modeled everything. Vines got a bit crazy. Loads of columns and hanging assets. Megan McDaniel lookdev.

Lilly Zoo - Lower area of the spiral lilly marketplace. Modeled everything. Vines got a bit crazy. Loads of columns and hanging assets. Megan McDaniel lookdev.

Back side of the lilly zoo. It really does just squish all the way down in the back. I created a top, middle, and bottom piece to the columns so they could be used for different lengths.

Back side of the lilly zoo. It really does just squish all the way down in the back. I created a top, middle, and bottom piece to the columns so they could be used for different lengths.

The lilly_zoo is followed by the LillyMarket this is an area higher up the spiral pad.

The lilly_zoo is followed by the LillyMarket this is an area higher up the spiral pad.

Here the blacksmith tent takes over the entire market through creative cuts.

Here the blacksmith tent takes over the entire market through creative cuts.

I also created this area. I believe Cesar, Megan, and Paul on lookdev all worked on it at some point.

I also created this area. I believe Cesar, Megan, and Paul on lookdev all worked on it at some point.

LilyMarket_Blacksmith - Strange inside the tent dimensional scale change. Modeled the set excluding the anvil. Cesar and Christine lookdev.

LilyMarket_Blacksmith - Strange inside the tent dimensional scale change. Modeled the set excluding the anvil. Cesar and Christine lookdev.

BlacksmithKIT(WeaponRack) - modeled, Christine Stuckart lookdev. I didn't make the pencil outlined weapons.

BlacksmithKIT(WeaponRack) - modeled, Christine Stuckart lookdev. I didn't make the pencil outlined weapons.

Enjoy some extra shots of the market.

Enjoy some extra shots of the market.

It's always fun to see my damage assets  being interacted with.

It's always fun to see my damage assets being interacted with.

LillyTop - Top of the lily pad spiral place. I modeled everything and Cesar did the lookdev.

LillyTop - Top of the lily pad spiral place. I modeled everything and Cesar did the lookdev.

<3

<3

Random Palace Debris for Neo Room.

Random Palace Debris for Neo Room.

Early vine variants I created.

Early vine variants I created.