On RWBY 8 we split up the modeling team into modeling and lookdev. So modeling does the modeling and initial UVs and lookdev does textures, materials, and adjusts UVs. I stayed on the modeling side and mostly stuck to just environments.
This was a change we were all a bit uncertain about at first but ended up working very well for us. The two following (currently un-announced) projects greatly improved in quality due to this decision.
https://www.artstation.com/timreed
https://www.artstation.com/cesaralt
https://www.artstation.com/shaneroberson
Tad Catalano - https://www.mightycoconut.com/
https://www.artstation.com/leonelpecina
https://www.artstation.com/urban3d
https://www.artstation.com/rmigl
Brandon Bruse - https://sunhutzu.carbonmade.com/
https://www.artstation.com/alexaendros
Paul Yoon - https://yoonie6637.wixsite.com/portfolio
Megan McDaniel - https://meganimation.weebly.com/
RWBY 8 Trailer