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RWBY 7 Environments

Following Gen:Lock the split team merged back for RWBY 7. RWBY 7 environments benefitted from a larger use of kits and the creation of these kits into redshift proxies. Usually proxy stuff was mostly reserved for mash assets but in 7 we really learned how to use them in a better way. It felt great to get back to RWBY!

https://www.artstation.com/cesaralt
https://www.artstation.com/shaneroberson
https://www.artstation.com/leonelpecina
https://www.artstation.com/urban3d
https://www.artstation.com/rmigl
Brandon Bruse - https://sunhutzu.carbonmade.com/

Pharmacy Interior - I worked on this with Rebecca UV modeling and texturing. I was just starting to learn Houdini at the time so I used it to stack the folders in the bookshelves.

Pharmacy Interior - I worked on this with Rebecca UV modeling and texturing. I was just starting to learn Houdini at the time so I used it to stack the folders in the bookshelves.

AtlasAcademyHallways - I made the initial models for them but they were then finalized by CGBot.

AtlasAcademyHallways - I made the initial models for them but they were then finalized by CGBot.

SDCMine entrance - Just a quick portal to one of the dust mine entrances. I married the textures to Cesar's tunnel with vertex painting.

SDCMine entrance - Just a quick portal to one of the dust mine entrances. I married the textures to Cesar's tunnel with vertex painting.

Spent a lot of time in the non-frozen sections of the Dust Mine tunnels.

Spent a lot of time in the non-frozen sections of the Dust Mine tunnels.

Updating our work flow from Gen:Lock and RWBY 6 we leaned into texturing in substance painter.

Updating our work flow from Gen:Lock and RWBY 6 we leaned into texturing in substance painter.

Marrying transition areas with vertex paint helped the flow of these sets. Our materials and vertex paint set ups got a little confusing in theses areas.

Marrying transition areas with vertex paint helped the flow of these sets. Our materials and vertex paint set ups got a little confusing in theses areas.

Outside the tunnel shot. This was TunnelCharlieB I did with Cesar.

Outside the tunnel shot. This was TunnelCharlieB I did with Cesar.

I like the look of the final tunnels but as I worked on them I expected the glowing dust veins in the walls to glow and pulse more noticeably in the final. So the final tunnels were a bit brighter than I thought they were going to be.

I like the look of the final tunnels but as I worked on them I expected the glowing dust veins in the walls to glow and pulse more noticeably in the final. So the final tunnels were a bit brighter than I thought they were going to be.

These tunnels all connected to the Heart of the Mine set. I did have a hand in that set but it was mostly just getting my tunnels connected to it.

These tunnels all connected to the Heart of the Mine set. I did have a hand in that set but it was mostly just getting my tunnels connected to it.

Student Barracks - A fun and super small set I created. I think final texture work was passed to CGBot but was ultimately finalized by myself.

Student Barracks - A fun and super small set I created. I think final texture work was passed to CGBot but was ultimately finalized by myself.

MantleAlley - utilizing existing buildings I created this long alleyway.

MantleAlley - utilizing existing buildings I created this long alleyway.

I really like how my ground design worked out. We were getting some strange effects for the original tiling so I broke it up with some designs to fix the problem.

I really like how my ground design worked out. We were getting some strange effects for the original tiling so I broke it up with some designs to fix the problem.

Schnee Manor Exterior - Based on the concept model, I built out this place. I reused the Snowflake model from the Weiss short from years ago.

Schnee Manor Exterior - Based on the concept model, I built out this place. I reused the Snowflake model from the Weiss short from years ago.

Exterior in the intro.

Exterior in the intro.

LET IT SNOW I had a small part in the initial building creating but I had a heavy roll in adding snow to all of them.

LET IT SNOW I had a small part in the initial building creating but I had a heavy roll in adding snow to all of them.

Everything in the Mantle kit was given a snowy pass. Loads of vertex painting and blobby mesh modeling.
I tried utilizing Houdini for creating an initial pass on the snow with some mixed results.

Everything in the Mantle kit was given a snowy pass. Loads of vertex painting and blobby mesh modeling.
I tried utilizing Houdini for creating an initial pass on the snow with some mixed results.

On top of a snow pass we had a snow/damage pass as well for the damage caused by the grimm.

On top of a snow pass we had a snow/damage pass as well for the damage caused by the grimm.

Special little nook I created for the villains here.

Special little nook I created for the villains here.

We had around 9 different sets with variants that needed updating for snow and vertex painting passes.

We had around 9 different sets with variants that needed updating for snow and vertex painting passes.

Alleyway I made but now with a snow covering.

Alleyway I made but now with a snow covering.

Not that these cubes are a great modeling achievement for me but I just really like they way they turned out. The tron lines and unwraps look snazzy and the shots for the fight look good.

Not that these cubes are a great modeling achievement for me but I just really like they way they turned out. The tron lines and unwraps look snazzy and the shots for the fight look good.

Spent some time on this upper area with Cesar but fleshed it out fully in season 8.

Spent some time on this upper area with Cesar but fleshed it out fully in season 8.

We return to these hallways to make them more complicated. I expanded on them and stitched them together based on Patrick's organizing with scout.

We return to these hallways to make them more complicated. I expanded on them and stitched them together based on Patrick's organizing with scout.

We had certain fight areas that needed more room than the hall allowed so I expanded and cleaned up those areas while keeping the floor designs and UVs in check.

We had certain fight areas that needed more room than the hall allowed so I expanded and cleaned up those areas while keeping the floor designs and UVs in check.

Tundra Crash Site - I am the destruction guy. If it's not the work of the FX team I am ripping our models apart for team RWBY.

Tundra Crash Site - I am the destruction guy. If it's not the work of the FX team I am ripping our models apart for team RWBY.

Modified the prop vehicle to be an environmental asset.

Modified the prop vehicle to be an environmental asset.

Had a bit more color in the damage but it was wiped out to be less distracting in the final.

Had a bit more color in the damage but it was wiped out to be less distracting in the final.

The blast decals helped get rid of the blobby feel of the snow crashed site.

The blast decals helped get rid of the blobby feel of the snow crashed site.

FriaRoomFight - This was a fun and challenging fight set I helped plan out. This involved many variants for damage states and icy states, I believe Rebecca made the initial set but I destroyed it.

FriaRoomFight - This was a fun and challenging fight set I helped plan out. This involved many variants for damage states and icy states, I believe Rebecca made the initial set but I destroyed it.

 I provided intact versions of these destroyed areas for FX to destroy however they wanted. I still modeled the final destroyed look of the portals. Smashed Door damage and broken glass from observation room.

I provided intact versions of these destroyed areas for FX to destroy however they wanted. I still modeled the final destroyed look of the portals. Smashed Door damage and broken glass from observation room.

Former damage plus second door damage.

Former damage plus second door damage.

I created this hole in the AtlasDonut set Cesar worked.

I created this hole in the AtlasDonut set Cesar worked.

The hole created to the AtlasDonut set.

The hole created to the AtlasDonut set.

Roof damage in the AtlasDonut set.

Roof damage in the AtlasDonut set.

Room fully closed up by ice.

Room fully closed up by ice.

Cinder smashes through the observation room area.

Cinder smashes through the observation room area.

Accounting for all these holes was a fun challenge that I wasn't used to.

Accounting for all these holes was a fun challenge that I wasn't used to.

Winter smashes through side off camera creating another hole.

Winter smashes through side off camera creating another hole.

Cinder blasts through ceiling to escape.

Cinder blasts through ceiling to escape.

I personally spent a lot of time trying to figure out good ice shaders but they all ended up being too expensive and realistic looking. The final result rides a good line and I'm happy with the resulting look.

I personally spent a lot of time trying to figure out good ice shaders but they all ended up being too expensive and realistic looking. The final result rides a good line and I'm happy with the resulting look.

RWBY 7 Trailer